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authorVlad-Stefan Harbuz <vlad@vladh.net>2022-02-07 13:08:52 +0100
committerDrew DeVault <sir@cmpwn.com>2022-02-07 18:56:08 +0100
commit2276dc7ad067f7af7504783239103c1abd7b4433 (patch)
tree20f2f98f4af8b2ff0efeb3b15f1a26e09702e908 /sdl2/sdl2.ha
parentcorrect indentation (diff)
downloadhare-chip8-2276dc7ad067f7af7504783239103c1abd7b4433.tar.gz
refactor names from e.g. sdl2::init() to sdl2::SDL_Init()
Signed-off-by: Vlad-Stefan Harbuz <vlad@vladh.net>
Diffstat (limited to '')
-rw-r--r--sdl2/sdl2.ha10
1 files changed, 5 insertions, 5 deletions
diff --git a/sdl2/sdl2.ha b/sdl2/sdl2.ha
index 08e1234..d36ff2b 100644
--- a/sdl2/sdl2.ha
+++ b/sdl2/sdl2.ha
@@ -1,4 +1,4 @@
-// These are the flags which may be passed to [[init]]. You should specify the
+// These are the flags which may be passed to [[SDL_Init]]. You should specify the
// subsystems which you will be using in your application.
export type init_flags = enum uint {
TIMER = 0x00000001u,
@@ -13,13 +13,13 @@ export type init_flags = enum uint {
EVERYTHING = TIMER | AUDIO | VIDEO | EVENTS | JOYSTICK | HAPTIC | GAMECONTROLLER | SENSOR,
};
-@symbol("SDL_Init") fn _init(flags: init_flags) int;
+@symbol("SDL_Init") fn _SDL_Init(flags: init_flags) int;
// This function initializes the subsystems specified by 'flags'.
-export fn init(flags: init_flags) (void | error) = {
- return wrapvoid(_init(flags));
+export fn SDL_Init(flags: init_flags) (void | error) = {
+ return wrapvoid(_SDL_Init(flags));
};
// This function cleans up all initialized subsystems. You should call it upon
// all exit conditions.
-export @symbol("SDL_Quit") fn quit() void;
+export @symbol("SDL_Quit") fn SDL_Quit() void;