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-rw-r--r--sdl2/image/image.ha46
1 files changed, 0 insertions, 46 deletions
diff --git a/sdl2/image/image.ha b/sdl2/image/image.ha
deleted file mode 100644
index b4af99e..0000000
--- a/sdl2/image/image.ha
+++ /dev/null
@@ -1,46 +0,0 @@
-// TODO: Flesh me out
-// TODO: SDL_RWops
-use sdl2;
-use types::c;
-
-// Flags for [[IMG_Init]].
-export type IMG_InitFlags = enum int {
- NONE = 0,
- JPG = 0x00000001,
- PNG = 0x00000002,
- TIF = 0x00000004,
- WEBP = 0x00000008,
-};
-
-@symbol("IMG_Init") fn _IMG_Init(flags: IMG_InitFlags) int;
-
-// Loads dynamic libraries and prepares them for use. Flags should be one or
-// more flags from [[IMG_InitFlags]] OR'd together.
-export fn IMG_Init(flags: IMG_InitFlags) (void | sdl2::error) = {
- return sdl2::wrapvoid(_IMG_Init(flags));
-};
-
-// Unloads libraries loaded with [[IMG_Init]]
-export @symbol("IMG_Quit") fn IMG_Quit() void;
-
-@symbol("IMG_Load") fn _IMG_Load(file: const *c::char) nullable *sdl2::SDL_Surface;
-
-// Load an image from a file path.
-export fn IMG_Load(file: str) (*sdl2::SDL_Surface | sdl2::error) = {
- const file = c::fromstr(file)!;
- defer free(file);
- return sdl2::wrapptr(_IMG_Load(file))?: *sdl2::SDL_Surface;
-};
-
-@symbol("IMG_LoadTexture") fn _IMG_LoadTexture(SDL_Renderer: *sdl2::SDL_Renderer,
- file: const *c::char) nullable *sdl2::SDL_Texture;
-
-// Load an image directly into a render texture.
-export fn IMG_LoadTexture(
- SDL_Renderer: *sdl2::SDL_Renderer,
- file: str,
-) (*sdl2::SDL_Texture | sdl2::error) = {
- const file = c::fromstr(file)!;
- defer free(file);
- return sdl2::wrapptr(_IMG_LoadTexture(SDL_Renderer, file))?: *sdl2::SDL_Texture;
-};