diff options
Diffstat (limited to 'sdl2/mouse.ha')
| -rw-r--r-- | sdl2/mouse.ha | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/sdl2/mouse.ha b/sdl2/mouse.ha deleted file mode 100644 index 53167ff..0000000 --- a/sdl2/mouse.ha +++ /dev/null @@ -1,49 +0,0 @@ -export type SDL_Cursor = opaque; - -// Cursor types for [[SDL_CreateSystemCursor]] -export type SDL_SystemCursor = enum uint { - ARROW, // Arrow - IBEAM, // I-beam - WAIT, // Wait - CROSSHAIR, // Crosshair - WAITARROW, // Small wait cursor (or Wait if not available) - SIZENWSE, // Double arrow pointing northwest and southeast - SIZENESW, // Double arrow pointing northeast and southwest - SIZEWE, // Double arrow pointing west and east - SIZENS, // Double arrow pointing north and south - SIZEALL, // Four pointed arrow pointing north, south, east, and west - NO, // Slashed circle or crossbones - HAND, // Hand -}; - -// Scroll direction types for the Scroll event -export type SDL_MouseWheelDirection = enum uint { - NORMAL, // The scroll direction is normal - FLIPPED // The scroll direction is flipped / natural -}; - -// Get the window which currently has mouse focus. -export @symbol("SDL_GetMouseFocus") fn SDL_GetMouseFocus() nullable *SDL_Window; - -// Retrieve the current state of the mouse. -export @symbol("SDL_GetMouseState") fn SDL_GetMouseState(x: *int, y: *int) u32; - -// Set relative mouse mode. -export @symbol("SDL_SetRelativeMouseMode") fn SDL_SetRelativeMouseMode(enabled: bool) int; - -// Capture the mouse and to track input outside an SDL window. -export @symbol("SDL_CaptureMouse") fn SDL_CaptureMouse(enabled: bool) int; - -// Toggle whether or not the cursor is shown. -export @symbol("SDL_ShowCursor") fn SDL_ShowCursor(toggle: int) int; - -export def SDL_BUTTON_LEFT = 1; -export def SDL_BUTTON_MIDDLE = 2; -export def SDL_BUTTON_RIGHT = 3; -export def SDL_BUTTON_X1 = 4; -export def SDL_BUTTON_X2 = 5; -export def SDL_BUTTON_LMASK = 1 << 0; -export def SDL_BUTTON_MMASK = 1 << 1; -export def SDL_BUTTON_RMASK = 1 << 2; -export def SDL_BUTTON_X1MASK = 1 << 3; -export def SDL_BUTTON_X2MASK = 1 << 4; |
