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-rw-r--r--sdl2/sdl2.ha23
1 files changed, 0 insertions, 23 deletions
diff --git a/sdl2/sdl2.ha b/sdl2/sdl2.ha
deleted file mode 100644
index 7035e04..0000000
--- a/sdl2/sdl2.ha
+++ /dev/null
@@ -1,23 +0,0 @@
-export def SDL_INIT_TIMER: uint = 0x00000001u;
-export def SDL_INIT_AUDIO: uint = 0x00000010u;
-export def SDL_INIT_VIDEO: uint = 0x00000020u;
-export def SDL_INIT_JOYSTICK: uint = 0x00000200u;
-export def SDL_INIT_HAPTIC: uint = 0x00001000u;
-export def SDL_INIT_GAMECONTROLLER: uint = 0x00002000u;
-export def SDL_INIT_EVENTS: uint = 0x00004000u;
-export def SDL_INIT_SENSOR: uint = 0x00008000u;
-export def SDL_INIT_NOPARACHUTE: uint = 0x00100000u;
-export def SDL_INIT_EVERYTHING: uint = SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO
- | SDL_INIT_EVENTS | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC
- | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR;
-
-@symbol("SDL_Init") fn _SDL_Init(flags: uint) int;
-
-// This function initializes the subsystems specified by 'flags'.
-export fn SDL_Init(flags: uint) (void | error) = {
- return wrapvoid(_SDL_Init(flags));
-};
-
-// This function cleans up all initialized subsystems. You should call it upon
-// all exit conditions.
-export @symbol("SDL_Quit") fn SDL_Quit() void;