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-// Get the number of milliseconds since SDL library initialization.
-//
-// This value wraps if the program runs for more than ~49 days.
-//
-// Returns an unsigned 32-bit value representing the number of milliseconds
-// since the SDL library initialized.
-export @symbol("SDL_GetTicks") fn SDL_GetTicks() u32;
-
-// Get the current value of the high resolution counter.
-//
-// This function is typically used for profiling.
-//
-// The counter values are only meaningful relative to each other. Differences
-// between values can be converted to times by using
-// [[SDL_GetPerformanceFrequency]].
-//
-// Returns the current counter value.
-export @symbol("SDL_GetPerformanceCounter") fn SDL_GetPerformanceCounter() u64;
-
-// Get the count per second of the high resolution counter.
-//
-// Returns a platform-specific count per second.
-export @symbol("SDL_GetPerformanceFrequency") fn SDL_GetPerformanceFrequency() u64;
-
-// Wait a specified number of milliseconds before returning.
-//
-// This function waits a specified number of milliseconds before returning. It
-// waits at least the specified time, but possibly longer due to OS
-// scheduling.
-export @symbol("SDL_Delay") fn SDL_Delay(ms: u32) void;
-
-// TODO: Timers