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-rw-r--r--sdl2/render.ha13
1 files changed, 13 insertions, 0 deletions
diff --git a/sdl2/render.ha b/sdl2/render.ha
index 667c223..2b0dd07 100644
--- a/sdl2/render.ha
+++ b/sdl2/render.ha
@@ -215,6 +215,19 @@ export fn SDL_UpdateTexture(texture: *SDL_Texture,
return wrapint(_SDL_UpdateTexture(texture, rect, pixels, pitch))?: int;
};
+@symbol("SDL_LockTexture") fn _SDL_LockTexture(texture: *SDL_Texture,
+ rect: const nullable *SDL_Rect, pixels: nullable * nullable *void, pitch: *int) int;
+
+// Lock a portion of the texture for write-only pixel access.
+export fn SDL_LockTexture(texture: *SDL_Texture,
+ rect: const nullable *SDL_Rect, pixels: nullable * nullable *void, pitch: *int)
+ (int | error) = {
+ return wrapint(_SDL_LockTexture(texture, rect, pixels, pitch))?: int;
+};
+
+// Unlock a texture, uploading the changes to video memory, if needed.
+export @symbol("SDL_UnlockTexture") fn SDL_UnlockTexture(texture: *SDL_Texture) void;
+
// An enumeration of texture access patterns.
export type SDL_TextureAccess = enum int {
STATIC,