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* Add SDL_GetWindowSurface wrapperCarlos Une2022-11-071-0/+8
| | | | Signed-off-by: Carlos Une <une@fastmail.fm>
* Add SDL_PIXELFORMAT_ARGB8888 defCarlos Une2022-11-071-0/+2
| | | | Signed-off-by: Carlos Une <une@fastmail.fm>
* Add SDL_CreateRGBSurface wrapperCarlos Une2022-11-071-0/+12
| | | | Signed-off-by: Carlos Une <une@fastmail.fm>
* Add SDL_CreateTexture, SDL_UpdateTexture wrappersCarlos Une2022-11-071-0/+26
| | | | Signed-off-by: Carlos Une <une@fastmail.fm>
* mixer: io::close can errorSebastian2022-04-281-1/+1
| | | | Signed-off-by: Sebastian <sebastian@sebsite.pw>
* Makefile: add clean targetSebastian2022-04-231-1/+4
| | | | Signed-off-by: Sebastian <sebastian@sebsite.pw>
* Makefile: add docs targetSebastian2022-04-232-1/+9
| | | | Signed-off-by: Sebastian <sebastian@sebsite.pw>
* Use def for SDL_INIT_*Drew DeVault2022-04-213-20/+18
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* Rename SDL_GameControllerBUtton to SDL_GameControllerButtonSebastian2022-03-291-1/+1
| | | | Signed-off-by: Sebastian <sebastian@sebsite.pw>
* refactor names from e.g. sdl2::init() to sdl2::SDL_Init()Vlad-Stefan Harbuz2022-02-0721-588/+588
| | | | Signed-off-by: Vlad-Stefan Harbuz <vlad@vladh.net>
* correct indentationVlad-Stefan Harbuz2022-02-074-73/+73
| | | | Signed-off-by: Vlad-Stefan Harbuz <vlad@vladh.net>
* Add controller rumble supportDrew DeVault2022-02-052-0/+27
| | | | Signed-off-by: Drew DeVault <sir@cmpwn.com>
* add gl.haVlad-Stefan Harbuz2022-02-041-0/+45
| | | | Signed-off-by: Vlad-Stefan Harbuz <vlad@vladh.net>
* sdl2: add usage to READMEVlad-Stefan Harbuz2022-01-191-0/+5
| | | | Signed-off-by: Vlad-Stefan Harbuz <vlad@vladh.net>
* sdl2: add keysym typesand get_key_from_nameEyal Sawady2021-12-152-1/+646
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* sdl2: add rect drawing functionsDrew DeVault2021-12-151-0/+33
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* sdl2::mixer: implement channel playbackDrew DeVault2021-12-123-0/+27
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* sdl2::mixer: implement sample loadingDrew DeVault2021-12-124-2/+47
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* Add rwops io::stream implementationDrew DeVault2021-12-121-0/+128
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* all: add error handling on initDrew DeVault2021-12-123-7/+13
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* sdl2::mixer: initial commitDrew DeVault2021-12-124-1/+91
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* Add blend modesDrew DeVault2021-12-112-0/+22
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* Add SetTextureAlphaMod wrapperDrew DeVault2021-12-111-0/+16
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* gamecontroller: add button enumDrew DeVault2021-12-101-0/+26
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* all: rig up Hare-native error handlingDrew DeVault2021-12-108-103/+213
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* Makefile: drop -T+libcDrew DeVault2021-12-091-2/+2
| | | | This is implied by -l
* cmd/demo: remove unused importDrew DeVault2021-12-091-1/+0
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* Add sdl2::set_texture_color_modDrew DeVault2021-12-091-0/+15
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* cmd/demo: change background on controller buttonDrew DeVault2021-12-091-1/+11
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* cmd/demo: remove workaroundDrew DeVault2021-12-091-3/+0
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* cmd/demo: further refactoringDrew DeVault2021-12-091-64/+65
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* cmd/demo: remove unused variableDrew DeVault2021-12-091-1/+1
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* cmd/demo: fix texture loading error messageDrew DeVault2021-12-091-1/+1
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* cmd/demo: refactoringDrew DeVault2021-12-091-53/+41
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* Initial gamecontroller supportDrew DeVault2021-12-094-63/+184
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* timer: correct naming conventionDrew DeVault2021-12-091-3/+3
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* Add timer.h functionsDrew DeVault2021-12-093-44/+115
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* cmd/demo: add hare mascotDrew DeVault2021-12-092-21/+61
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* sdl2::image: initial commitDrew DeVault2021-12-098-3/+163
| | | | | Some additional things which were needed to make this work were also added.
* Add README.mdDrew DeVault2021-12-091-0/+8
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* Initial work on SDL_renderDrew DeVault2021-12-092-1/+83
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* Rig up events, partially rig up videoDrew DeVault2021-12-095-4/+550
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* Initial commitDrew DeVault2021-12-095-0/+408