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hare-chip8
master
Small CHIP8 emulator written in Hare
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Author
Age
Files
Lines
*
Add SDL text input wrappers
Drew DeVault
2024-11-18
1
-0
/
+2
*
Add SDL_GL_GetDrawableSize
Drew DeVault
2024-11-03
1
-0
/
+1
*
Add SDL_GL_SetSwapInterval
Drew DeVault
2024-10-26
1
-0
/
+1
*
sdl2: add (some) mouse functionality
Drew DeVault
2024-10-25
1
-0
/
+49
*
add SDL_FreeSurface
ubq323
2024-05-27
1
-0
/
+7
*
add a few functions
ubq323
2024-04-19
4
-1
/
+44
*
Add SDL_GetRendererOutputSize.
Joe Finney
2023-12-31
1
-0
/
+9
*
all: fix build errors
Drew DeVault
2023-09-22
8
-28
/
+28
*
Add SDL_CreateTextureFromSurface()
francorbacho
2023-08-14
1
-0
/
+11
*
cmd/demo: fix call to fmt::fatal()
Autumn!
2023-06-04
1
-2
/
+2
*
correct/simplify .gitignore
Autumn!
2023-06-04
1
-3
/
+2
*
Correct return type wrapping of Mix_Init()
Autumn!
2023-06-04
1
-1
/
+3
*
rwops.ha: make more rigorous in order to fix various bugs
Autumn!
2023-06-04
2
-9
/
+14
*
Use types::c:: instead of char and strings::
Autumn!
2023-06-04
7
-24
/
+28
*
added some missing bindings
mateusmd
2023-03-16
1
-12
/
+127
*
Swap io::{read,write}items for io::{read,write}all
Autumn!
2023-03-16
1
-2
/
+2
*
add SDL_(Un)LockTexture
Vlad-Stefan Harbuz
2022-12-19
1
-0
/
+13
*
Add SDL_GetWindowSurface wrapper
Carlos Une
2022-11-07
1
-0
/
+8
*
Add SDL_PIXELFORMAT_ARGB8888 def
Carlos Une
2022-11-07
1
-0
/
+2
*
Add SDL_CreateRGBSurface wrapper
Carlos Une
2022-11-07
1
-0
/
+12
*
Add SDL_CreateTexture, SDL_UpdateTexture wrappers
Carlos Une
2022-11-07
1
-0
/
+26
*
mixer: io::close can error
Sebastian
2022-04-28
1
-1
/
+1
*
Makefile: add clean target
Sebastian
2022-04-23
1
-1
/
+4
*
Makefile: add docs target
Sebastian
2022-04-23
2
-1
/
+9
*
Use def for SDL_INIT_*
Drew DeVault
2022-04-21
3
-20
/
+18
*
Rename SDL_GameControllerBUtton to SDL_GameControllerButton
Sebastian
2022-03-29
1
-1
/
+1
*
refactor names from e.g. sdl2::init() to sdl2::SDL_Init()
Vlad-Stefan Harbuz
2022-02-07
21
-588
/
+588
*
correct indentation
Vlad-Stefan Harbuz
2022-02-07
4
-73
/
+73
*
Add controller rumble support
Drew DeVault
2022-02-05
2
-0
/
+27
*
add gl.ha
Vlad-Stefan Harbuz
2022-02-04
1
-0
/
+45
*
sdl2: add usage to README
Vlad-Stefan Harbuz
2022-01-19
1
-0
/
+5
*
sdl2: add keysym typesand get_key_from_name
Eyal Sawady
2021-12-15
2
-1
/
+646
*
sdl2: add rect drawing functions
Drew DeVault
2021-12-15
1
-0
/
+33
*
sdl2::mixer: implement channel playback
Drew DeVault
2021-12-12
3
-0
/
+27
*
sdl2::mixer: implement sample loading
Drew DeVault
2021-12-12
4
-2
/
+47
*
Add rwops io::stream implementation
Drew DeVault
2021-12-12
1
-0
/
+128
*
all: add error handling on init
Drew DeVault
2021-12-12
3
-7
/
+13
*
sdl2::mixer: initial commit
Drew DeVault
2021-12-12
4
-1
/
+91
*
Add blend modes
Drew DeVault
2021-12-11
2
-0
/
+22
*
Add SetTextureAlphaMod wrapper
Drew DeVault
2021-12-11
1
-0
/
+16
*
gamecontroller: add button enum
Drew DeVault
2021-12-10
1
-0
/
+26
*
all: rig up Hare-native error handling
Drew DeVault
2021-12-10
8
-103
/
+213
*
Makefile: drop -T+libc
Drew DeVault
2021-12-09
1
-2
/
+2
*
cmd/demo: remove unused import
Drew DeVault
2021-12-09
1
-1
/
+0
*
Add sdl2::set_texture_color_mod
Drew DeVault
2021-12-09
1
-0
/
+15
*
cmd/demo: change background on controller button
Drew DeVault
2021-12-09
1
-1
/
+11
*
cmd/demo: remove workaround
Drew DeVault
2021-12-09
1
-3
/
+0
*
cmd/demo: further refactoring
Drew DeVault
2021-12-09
1
-64
/
+65
*
cmd/demo: remove unused variable
Drew DeVault
2021-12-09
1
-1
/
+1
*
cmd/demo: fix texture loading error message
Drew DeVault
2021-12-09
1
-1
/
+1
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