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| * cmd/demo: further refactoringDrew DeVault2021-12-091-64/+65
| * cmd/demo: remove unused variableDrew DeVault2021-12-091-1/+1
| * cmd/demo: fix texture loading error messageDrew DeVault2021-12-091-1/+1
| * cmd/demo: refactoringDrew DeVault2021-12-091-53/+41
| * Initial gamecontroller supportDrew DeVault2021-12-094-63/+184
| * timer: correct naming conventionDrew DeVault2021-12-091-3/+3
| * Add timer.h functionsDrew DeVault2021-12-093-44/+115
| * cmd/demo: add hare mascotDrew DeVault2021-12-092-21/+61
| * sdl2::image: initial commitDrew DeVault2021-12-098-3/+163
| * Add README.mdDrew DeVault2021-12-091-0/+8
| * Initial work on SDL_renderDrew DeVault2021-12-092-1/+83
| * Rig up events, partially rig up videoDrew DeVault2021-12-095-4/+550
| * Initial commitDrew DeVault2021-12-095-0/+408
* docs: add READMEPolesznyák Márk2026-03-271-0/+8
* fix: broken FX0A instruction implementationPolesznyák Márk2026-02-231-11/+8
* fix: incorrectly implemented instructions (8XY6, 8XYE)Polesznyák Márk2026-02-231-7/+9
* refactor: get rid of unused SDL_AudioFormat definesPolesznyák Márk2026-02-222-22/+4
* feat: add audioPolesznyák Márk2026-02-212-18/+93
* chore: build in release modePolesznyák Márk2026-02-201-1/+1
* refactor: increase default scale and clockspeedPolesznyák Márk2026-02-201-2/+2
* feat: initial commitPolesznyák Márk2026-02-205-0/+1271