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* Add SDL_GL_GetDrawableSizeDrew DeVault2024-11-031-0/+1
* Add SDL_GL_SetSwapIntervalDrew DeVault2024-10-261-0/+1
* sdl2: add (some) mouse functionalityDrew DeVault2024-10-251-0/+49
* add SDL_FreeSurfaceubq3232024-05-271-0/+7
* add a few functionsubq3232024-04-194-1/+44
* Add SDL_GetRendererOutputSize.Joe Finney2023-12-311-0/+9
* all: fix build errorsDrew DeVault2023-09-228-28/+28
* Add SDL_CreateTextureFromSurface()francorbacho2023-08-141-0/+11
* cmd/demo: fix call to fmt::fatal()Autumn!2023-06-041-2/+2
* correct/simplify .gitignoreAutumn!2023-06-041-3/+2
* Correct return type wrapping of Mix_Init()Autumn!2023-06-041-1/+3
* rwops.ha: make more rigorous in order to fix various bugsAutumn!2023-06-042-9/+14
* Use types::c:: instead of char and strings::Autumn!2023-06-047-24/+28
* added some missing bindingsmateusmd2023-03-161-12/+127
* Swap io::{read,write}items for io::{read,write}allAutumn!2023-03-161-2/+2
* add SDL_(Un)LockTextureVlad-Stefan Harbuz2022-12-191-0/+13
* Add SDL_GetWindowSurface wrapperCarlos Une2022-11-071-0/+8
* Add SDL_PIXELFORMAT_ARGB8888 defCarlos Une2022-11-071-0/+2
* Add SDL_CreateRGBSurface wrapperCarlos Une2022-11-071-0/+12
* Add SDL_CreateTexture, SDL_UpdateTexture wrappersCarlos Une2022-11-071-0/+26
* mixer: io::close can errorSebastian2022-04-281-1/+1
* Makefile: add clean targetSebastian2022-04-231-1/+4
* Makefile: add docs targetSebastian2022-04-232-1/+9
* Use def for SDL_INIT_*Drew DeVault2022-04-213-20/+18
* Rename SDL_GameControllerBUtton to SDL_GameControllerButtonSebastian2022-03-291-1/+1
* refactor names from e.g. sdl2::init() to sdl2::SDL_Init()Vlad-Stefan Harbuz2022-02-0721-588/+588
* correct indentationVlad-Stefan Harbuz2022-02-074-73/+73
* Add controller rumble supportDrew DeVault2022-02-052-0/+27
* add gl.haVlad-Stefan Harbuz2022-02-041-0/+45
* sdl2: add usage to READMEVlad-Stefan Harbuz2022-01-191-0/+5
* sdl2: add keysym typesand get_key_from_nameEyal Sawady2021-12-152-1/+646
* sdl2: add rect drawing functionsDrew DeVault2021-12-151-0/+33
* sdl2::mixer: implement channel playbackDrew DeVault2021-12-123-0/+27
* sdl2::mixer: implement sample loadingDrew DeVault2021-12-124-2/+47
* Add rwops io::stream implementationDrew DeVault2021-12-121-0/+128
* all: add error handling on initDrew DeVault2021-12-123-7/+13
* sdl2::mixer: initial commitDrew DeVault2021-12-124-1/+91
* Add blend modesDrew DeVault2021-12-112-0/+22
* Add SetTextureAlphaMod wrapperDrew DeVault2021-12-111-0/+16
* gamecontroller: add button enumDrew DeVault2021-12-101-0/+26
* all: rig up Hare-native error handlingDrew DeVault2021-12-108-103/+213
* Makefile: drop -T+libcDrew DeVault2021-12-091-2/+2
* cmd/demo: remove unused importDrew DeVault2021-12-091-1/+0
* Add sdl2::set_texture_color_modDrew DeVault2021-12-091-0/+15
* cmd/demo: change background on controller buttonDrew DeVault2021-12-091-1/+11
* cmd/demo: remove workaroundDrew DeVault2021-12-091-3/+0
* cmd/demo: further refactoringDrew DeVault2021-12-091-64/+65
* cmd/demo: remove unused variableDrew DeVault2021-12-091-1/+1
* cmd/demo: fix texture loading error messageDrew DeVault2021-12-091-1/+1
* cmd/demo: refactoringDrew DeVault2021-12-091-53/+41