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hare-chip8
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Small CHIP8 emulator written in Hare
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2023-06-04
cmd/demo: fix call to fmt::fatal()
Autumn!
1
-2
/
+2
2023-06-04
correct/simplify .gitignore
Autumn!
1
-3
/
+2
2023-06-04
Correct return type wrapping of Mix_Init()
Autumn!
1
-1
/
+3
2023-06-04
rwops.ha: make more rigorous in order to fix various bugs
Autumn!
2
-9
/
+14
2023-06-04
Use types::c:: instead of char and strings::
Autumn!
7
-24
/
+28
2023-03-16
added some missing bindings
mateusmd
1
-12
/
+127
2023-03-16
Swap io::{read,write}items for io::{read,write}all
Autumn!
1
-2
/
+2
2022-12-19
add SDL_(Un)LockTexture
Vlad-Stefan Harbuz
1
-0
/
+13
2022-11-07
Add SDL_GetWindowSurface wrapper
Carlos Une
1
-0
/
+8
2022-11-07
Add SDL_PIXELFORMAT_ARGB8888 def
Carlos Une
1
-0
/
+2
2022-11-07
Add SDL_CreateRGBSurface wrapper
Carlos Une
1
-0
/
+12
2022-11-07
Add SDL_CreateTexture, SDL_UpdateTexture wrappers
Carlos Une
1
-0
/
+26
2022-04-28
mixer: io::close can error
Sebastian
1
-1
/
+1
2022-04-23
Makefile: add clean target
Sebastian
1
-1
/
+4
2022-04-23
Makefile: add docs target
Sebastian
2
-1
/
+9
2022-04-21
Use def for SDL_INIT_*
Drew DeVault
3
-20
/
+18
2022-03-29
Rename SDL_GameControllerBUtton to SDL_GameControllerButton
Sebastian
1
-1
/
+1
2022-02-07
refactor names from e.g. sdl2::init() to sdl2::SDL_Init()
Vlad-Stefan Harbuz
21
-588
/
+588
2022-02-07
correct indentation
Vlad-Stefan Harbuz
4
-73
/
+73
2022-02-05
Add controller rumble support
Drew DeVault
2
-0
/
+27