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* refactor names from e.g. sdl2::init() to sdl2::SDL_Init()Vlad-Stefan Harbuz2022-02-071-55/+55
| | | | Signed-off-by: Vlad-Stefan Harbuz <vlad@vladh.net>
* Add controller rumble supportDrew DeVault2022-02-051-0/+1
| | | | Signed-off-by: Drew DeVault <sir@cmpwn.com>
* sdl2::mixer: implement channel playbackDrew DeVault2021-12-121-0/+1
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* sdl2::mixer: implement sample loadingDrew DeVault2021-12-121-2/+10
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* all: add error handling on initDrew DeVault2021-12-121-2/+2
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* sdl2::mixer: initial commitDrew DeVault2021-12-121-0/+7
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* all: rig up Hare-native error handlingDrew DeVault2021-12-101-44/+33
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* cmd/demo: remove unused importDrew DeVault2021-12-091-1/+0
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* cmd/demo: change background on controller buttonDrew DeVault2021-12-091-1/+11
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* cmd/demo: remove workaroundDrew DeVault2021-12-091-3/+0
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* cmd/demo: further refactoringDrew DeVault2021-12-091-64/+65
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* cmd/demo: remove unused variableDrew DeVault2021-12-091-1/+1
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* cmd/demo: fix texture loading error messageDrew DeVault2021-12-091-1/+1
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* cmd/demo: refactoringDrew DeVault2021-12-091-53/+41
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* Initial gamecontroller supportDrew DeVault2021-12-091-62/+127
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* Add timer.h functionsDrew DeVault2021-12-091-44/+70
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* cmd/demo: add hare mascotDrew DeVault2021-12-091-21/+61
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* sdl2::image: initial commitDrew DeVault2021-12-091-1/+23
| | | | | Some additional things which were needed to make this work were also added.
* Initial work on SDL_renderDrew DeVault2021-12-091-1/+13
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* Rig up events, partially rig up videoDrew DeVault2021-12-091-2/+27
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* Initial commitDrew DeVault2021-12-091-0/+8