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* sdl2/rwops: assert on allocation failureDrew DeVault2025-01-131-1/+1
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* Add SDL text input wrappersDrew DeVault2024-11-181-0/+2
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* Add SDL_GL_GetDrawableSizeDrew DeVault2024-11-031-0/+1
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* Add SDL_GL_SetSwapIntervalDrew DeVault2024-10-261-0/+1
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* sdl2: add (some) mouse functionalityDrew DeVault2024-10-251-0/+49
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* add SDL_FreeSurfaceubq3232024-05-271-0/+7
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* add a few functionsubq3232024-04-194-1/+44
| | | | | these are some sdl functions i needed for a project. there is not much structure beyond that.
* Add SDL_GetRendererOutputSize.Joe Finney2023-12-311-0/+9
| | | | Signed-off-by: Joe Finney <me@spxtr.net>
* all: fix build errorsDrew DeVault2023-09-228-28/+28
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* Add SDL_CreateTextureFromSurface()francorbacho2023-08-141-0/+11
| | | | Signed-off-by: francorbacho <francorbacho@proton.me>
* Correct return type wrapping of Mix_Init()Autumn!2023-06-041-1/+3
| | | | Signed-off-by: Autumn! <autumnull@posteo.net>
* rwops.ha: make more rigorous in order to fix various bugsAutumn!2023-06-042-9/+14
| | | | Signed-off-by: Autumn! <autumnull@posteo.net>
* Use types::c:: instead of char and strings::Autumn!2023-06-047-24/+28
| | | | Signed-off-by: Autumn! <autumnull@posteo.net>
* added some missing bindingsmateusmd2023-03-161-12/+127
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* Swap io::{read,write}items for io::{read,write}allAutumn!2023-03-161-2/+2
| | | | Signed-off-by: Autumn! <autumnull@posteo.net>
* add SDL_(Un)LockTextureVlad-Stefan Harbuz2022-12-191-0/+13
| | | | Signed-off-by: Vlad-Stefan Harbuz <vlad@vladh.net>
* Add SDL_GetWindowSurface wrapperCarlos Une2022-11-071-0/+8
| | | | Signed-off-by: Carlos Une <une@fastmail.fm>
* Add SDL_PIXELFORMAT_ARGB8888 defCarlos Une2022-11-071-0/+2
| | | | Signed-off-by: Carlos Une <une@fastmail.fm>
* Add SDL_CreateRGBSurface wrapperCarlos Une2022-11-071-0/+12
| | | | Signed-off-by: Carlos Une <une@fastmail.fm>
* Add SDL_CreateTexture, SDL_UpdateTexture wrappersCarlos Une2022-11-071-0/+26
| | | | Signed-off-by: Carlos Une <une@fastmail.fm>
* mixer: io::close can errorSebastian2022-04-281-1/+1
| | | | Signed-off-by: Sebastian <sebastian@sebsite.pw>
* Use def for SDL_INIT_*Drew DeVault2022-04-212-17/+15
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* Rename SDL_GameControllerBUtton to SDL_GameControllerButtonSebastian2022-03-291-1/+1
| | | | Signed-off-by: Sebastian <sebastian@sebsite.pw>
* refactor names from e.g. sdl2::init() to sdl2::SDL_Init()Vlad-Stefan Harbuz2022-02-0720-533/+533
| | | | Signed-off-by: Vlad-Stefan Harbuz <vlad@vladh.net>
* correct indentationVlad-Stefan Harbuz2022-02-074-73/+73
| | | | Signed-off-by: Vlad-Stefan Harbuz <vlad@vladh.net>
* Add controller rumble supportDrew DeVault2022-02-051-0/+26
| | | | Signed-off-by: Drew DeVault <sir@cmpwn.com>
* add gl.haVlad-Stefan Harbuz2022-02-041-0/+45
| | | | Signed-off-by: Vlad-Stefan Harbuz <vlad@vladh.net>
* sdl2: add keysym typesand get_key_from_nameEyal Sawady2021-12-152-1/+646
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* sdl2: add rect drawing functionsDrew DeVault2021-12-151-0/+33
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* sdl2::mixer: implement channel playbackDrew DeVault2021-12-122-0/+26
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* sdl2::mixer: implement sample loadingDrew DeVault2021-12-121-0/+33
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* Add rwops io::stream implementationDrew DeVault2021-12-121-0/+128
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* all: add error handling on initDrew DeVault2021-12-122-5/+11
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* sdl2::mixer: initial commitDrew DeVault2021-12-122-0/+83
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* Add blend modesDrew DeVault2021-12-112-0/+22
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* Add SetTextureAlphaMod wrapperDrew DeVault2021-12-111-0/+16
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* gamecontroller: add button enumDrew DeVault2021-12-101-0/+26
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* all: rig up Hare-native error handlingDrew DeVault2021-12-107-59/+180
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* Add sdl2::set_texture_color_modDrew DeVault2021-12-091-0/+15
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* Initial gamecontroller supportDrew DeVault2021-12-093-1/+57
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* timer: correct naming conventionDrew DeVault2021-12-091-3/+3
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* Add timer.h functionsDrew DeVault2021-12-092-0/+45
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* sdl2::image: initial commitDrew DeVault2021-12-095-0/+136
| | | | | Some additional things which were needed to make this work were also added.
* Initial work on SDL_renderDrew DeVault2021-12-091-0/+70
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* Rig up events, partially rig up videoDrew DeVault2021-12-093-0/+521
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* Initial commitDrew DeVault2021-12-091-0/+21