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* all: add error handling on initDrew DeVault2021-12-122-5/+11
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* sdl2::mixer: initial commitDrew DeVault2021-12-122-0/+83
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* Add blend modesDrew DeVault2021-12-112-0/+22
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* Add SetTextureAlphaMod wrapperDrew DeVault2021-12-111-0/+16
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* gamecontroller: add button enumDrew DeVault2021-12-101-0/+26
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* all: rig up Hare-native error handlingDrew DeVault2021-12-107-59/+180
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* Add sdl2::set_texture_color_modDrew DeVault2021-12-091-0/+15
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* Initial gamecontroller supportDrew DeVault2021-12-093-1/+57
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* timer: correct naming conventionDrew DeVault2021-12-091-3/+3
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* Add timer.h functionsDrew DeVault2021-12-092-0/+45
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* sdl2::image: initial commitDrew DeVault2021-12-095-0/+136
| | | | | Some additional things which were needed to make this work were also added.
* Initial work on SDL_renderDrew DeVault2021-12-091-0/+70
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* Rig up events, partially rig up videoDrew DeVault2021-12-093-0/+521
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* Initial commitDrew DeVault2021-12-091-0/+21