use fmt; use os; use sdl2::{event_type, window_flags, renderer_flags}; use sdl2; use sdl2::image; use strings; type texture = struct { tex: *sdl2::texture, w: int, h: int, }; type state = struct { window: *sdl2::window, render: *sdl2::renderer, hare: texture, cat: texture, hare_x: int, hare_y: int, hare_dx: int, hare_dy: int, cat_x: int, cat_y: int, }; export fn main() void = { sdl2::init(sdl2::init_flags::VIDEO); defer sdl2::quit(); let flags = image::init(image::init_flags::PNG | image::init_flags::JPG); defer image::quit(); const title = strings::to_c("Hare SDL2 demo"); defer free(title); const win = match (sdl2::create_window(title, sdl2::WINDOWPOS_UNDEFINED, sdl2::WINDOWPOS_UNDEFINED, 640, 480, window_flags::NONE)) { case let win: *sdl2::window => yield win; case null => fmt::fatal("sdl2::create_window failed"); }; defer sdl2::destroy_window(win); const render = match (sdl2::create_renderer(win, -1, renderer_flags::NONE)) { case let rend: *sdl2::renderer => yield rend; case null => fmt::fatal("sdl2::create_renderer failed"); }; defer sdl2::destroy_renderer(render); let state = state { window = win, render = render, hare = load_texture(render, "mascot.jpg"), cat = load_texture(render, "cat.png"), hare_x = 100, hare_y = 100, hare_dx = 2, hare_dy = 2, ... }; defer sdl2::destroy_texture(state.hare.tex); defer sdl2::destroy_texture(state.cat.tex); let ev = sdl2::event { ... }; for (true) { if (sdl2::poll_event(&ev) == 1) switch (ev.event_type) { case event_type::QUIT => break; case => void; }; update(&state); draw(&state); sdl2::delay(1000 / 60); }; os::exit(0); // https://todo.sr.ht/~sircmpwn/hare/525 }; fn load_texture(render: *sdl2::renderer, path: str) texture = { const path = strings::to_c(path); defer free(path); const tex = match (image::load_texture(render, path)) { case let tex: *sdl2::texture => yield tex; case null => fmt::fatal("sdl2::image::load_texture failed for cat.png"); }; let w = 0, h = 0; sdl2::query_texture(tex, null, null, &w, &h); return texture { tex = tex, w = w, h = h, }; }; fn update(state: *state) void = { let width = 0, height = 0; sdl2::get_window_size(state.window, &width, &height); state.hare_x += state.hare_dx; state.hare_y += state.hare_dy; if (state.hare_x <= 0 || state.hare_x + state.hare.w >= width) { state.hare_dx = -state.hare_dx; }; if (state.hare_y <= 0 || state.hare_y + state.hare.h >= height) { state.hare_dy = -state.hare_dy; }; }; fn draw(state: *state) void = { sdl2::set_render_draw_color(state.render, 50, 50, 50, 255); sdl2::render_clear(state.render); draw_tex(state, &state.hare, state.hare_x, state.hare_y); draw_tex(state, &state.cat, state.cat_x, state.cat_y); sdl2::render_present(state.render); }; fn draw_tex(state: *state, tex: *texture, x: int, y: int) void = { sdl2::render_copy(state.render, tex.tex, null, &sdl2::rect { x = x, y = y, w = tex.w, h = tex.h, }); };