use iced_widget::core::{Color, Shadow, Vector}; const COLOR_ERROR_MARGIN: f32 = 0.0001; pub const HOVERED_LAYER_OPACITY: f32 = 0.08; pub const PRESSED_LAYER_OPACITY: f32 = 0.1; pub const DISABLED_TEXT_OPACITY: f32 = 0.38; pub const DISABLED_CONTAINER_OPACITY: f32 = 0.12; pub fn elevation(elevation_level: u8) -> f32 { (match elevation_level { 0 => 0.0, 1 => 1.0, 2 => 3.0, 3 => 6.0, 4 => 8.0, _ => 12.0, } as f32) } pub fn shadow_from_elevation(elevation: f32, color: Color) -> Shadow { Shadow { color, offset: Vector { x: 0.0, y: elevation, }, blur_radius: (elevation) * (1.0 + 0.4_f32.powf(elevation)), } } pub fn disabled_text(color: Color) -> Color { Color { a: DISABLED_TEXT_OPACITY, ..color } } pub fn disabled_container(color: Color) -> Color { Color { a: DISABLED_CONTAINER_OPACITY, ..color } } pub fn parse_argb(s: &str) -> Option { let hex = s.strip_prefix('#').unwrap_or(s); let parse_channel = |from: usize, to: usize| { let num = usize::from_str_radix(&hex[from..=to], 16).ok()? as f32 / 255.0; // If we only got half a byte (one letter), expand it into a full byte (two letters) Some(if from == to { num + num * 16.0 } else { num }) }; Some(match hex.len() { 3 => Color::from_rgb( parse_channel(0, 0)?, parse_channel(1, 1)?, parse_channel(2, 2)?, ), 4 => Color::from_rgba( parse_channel(1, 1)?, parse_channel(2, 2)?, parse_channel(3, 3)?, parse_channel(0, 0)?, ), 6 => Color::from_rgb( parse_channel(0, 1)?, parse_channel(2, 3)?, parse_channel(4, 5)?, ), 8 => Color::from_rgba( parse_channel(2, 3)?, parse_channel(4, 5)?, parse_channel(6, 7)?, parse_channel(0, 1)?, ), _ => None?, }) } pub fn color_to_argb(color: Color) -> String { use std::fmt::Write; let mut hex = String::with_capacity(9); let [r, g, b, a] = color.into_rgba8(); let _ = write!(&mut hex, "#"); if a < u8::MAX { let _ = write!(&mut hex, "{a:02X}"); } let _ = write!(&mut hex, "{r:02X}"); let _ = write!(&mut hex, "{g:02X}"); let _ = write!(&mut hex, "{b:02X}"); hex } pub const fn lightness(color: Color) -> f32 { color.r * 0.299 + color.g * 0.587 + color.b * 0.114 } pub fn mix(color1: Color, color2: Color, p2: f32) -> Color { if p2 <= 0.0 { return color1; } else if p2 >= 1.0 { return color2; } let p1 = 1.0 - p2; if (color1.a - 1.0).abs() > COLOR_ERROR_MARGIN || (color2.a - 1.0).abs() > COLOR_ERROR_MARGIN { let a = color1.a * p1 + color2.a * p2; if a > 0.0 { let c1 = color1.into_linear().map(|c| c * color1.a * p1); let c2 = color2.into_linear().map(|c| c * color2.a * p2); let [r, g, b] = [c1[0] + c2[0], c1[1] + c2[1], c1[2] + c2[2]].map(|u| u / a); return Color::from_linear_rgba(r, g, b, a); } } let c1 = color1.into_linear().map(|c| c * p1); let c2 = color2.into_linear().map(|c| c * p2); Color::from_linear_rgba( c1[0] + c2[0], c1[1] + c2[1], c1[2] + c2[2], c1[3] + c2[3], ) } #[cfg(test)] mod tests { use super::{Color, mix}; #[test] fn mixing_works() { let base = Color::from_rgba(1.0, 0.0, 0.0, 0.7); let overlay = Color::from_rgba(0.0, 1.0, 0.0, 0.2); assert_eq!( mix(base, overlay, 0.75).into_rgba8(), Color::from_linear_rgba(0.53846, 0.46154, 0.0, 0.325).into_rgba8() ); } }