use rust_format::{Config, Edition, Formatter, RustFmt}; use crate::types::{rendered_element::RenderedElement, ElementName}; impl RenderedElement { fn props_codegen(&self) -> String { let mut props_string = String::new(); for (k, v) in self.props.clone() { props_string = format!("{props_string}.{k}({v})"); } props_string } fn codegen(&self) -> (String, String) { let mut imports = String::new(); let mut view = String::new(); let props = self.props_codegen(); let mut elements = String::new(); for element in &self.child_elements { let mut children = String::new(); (imports, children) = element.codegen(); elements = format!("{elements}{},", children); } match &self.name { ElementName::Container => { imports = format!("{imports}container,"); view = if self.child_elements.len() < 2 { format!("{view}\ncontainer({elements}){props}") } else { format!("{view}\ncontainer(){props}") }; } ElementName::Row => { imports = format!("{imports}row,"); view = format!("{view}\nrow![{elements}]{props}"); } ElementName::Text(string) => { imports = format!("{imports}text,"); view = format!( "{view}\ntext(\"{}\"){props}", if *string == String::new() { "New Text" } else { string } ); } _ => {} } (imports, view) } pub fn app_code(&self, title: &str) -> Result> { let (imports, view) = self.codegen(); let mut app_code = format!("use iced::{{widget::{{{imports}}},Sandbox,Settings,Element}};"); app_code = format!( r#"{app_code} fn main() -> iced::Result {{ App::run(Settings::default()) }} struct App; impl Sandbox for App {{ type Message = (); fn new() -> Self {{ Self {{}} }} fn title(&self) -> String {{ "{title}".into() }} fn update(&mut self, message: Message) {{ }} fn view(&self) -> Element {{ {view}.into() }} }}"# ); Ok(RustFmt::default().format_str(app_code)?) } pub fn test() -> String { let mut text1 = RenderedElement::new(ElementName::Text("wow")); text1.set_property("padding", "[10, 20]"); text1.set_property("spacing", "20.0"); text1.set_property("max_height", "120.5"); let element = RenderedElement::new(ElementName::Container).push(RenderedElement::from_vec( ElementName::Row, vec![text1, RenderedElement::new(ElementName::Text("heh"))], )); element.app_code("new app").unwrap() } }