1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
|
//! A [`Selectable`] widget that wraps some elements (preferrably all your apps elements) and makes
//! all its children instances of [`Text`] and [`Rich`] became globally selectable instead of
//! independently selectable. This widget also handles the copy shortcut ('ctrl + c') by checking
//! for all selections contained inside it and writing to the [`Standard`] clipboard when there is
//! some selection.
//!
//! WARNING: You should only have one [`Selectable`] on your app, preferrably as the root of your
//! app to make sure that any [`Text`] or [`Rich`] is inside it. Having multiple selectables or a
//! selectable along side some [`Text`] or [`Rich`] is undefined behavior and even though the
//! selection might look ok for you the copied text will probably not be what you expect.
//!
//! [`Text`]: crate::Text
//! [`Rich`]: crate::text::Rich
//! [`Standard`]: crate::core::clipboard::Kind::Standard
use crate::core::{
self, Element, Event, Length, Rectangle, Shell, Size, Vector, Widget,
clipboard::{self, Clipboard},
keyboard,
layout::{Layout, Limits, Node},
mouse, overlay,
renderer::Style,
widget::{Tree, operation::Operation, tree},
};
/// A [`Selectable`] widget that wraps some elements (preferrably all your apps elements) and makes
/// all its children instances of [`Text`] and [`Rich`] became globally selectable instead of
/// independently selectable. This widget also handles the copy shortcut ('ctrl + c') by checking
/// for all selections contained inside it and writing to the [`Standard`] clipboard when there is
/// some selection.
///
/// WARNING: You should only have one [`Selectable`] on your app, preferrably as the root of your
/// app to make sure that any [`Text`] or [`Rich`] is inside it. Having multiple selectables or a
/// selectable along side some [`Text`] or [`Rich`] is undefined behavior and even though the
/// selection might look ok for you the copied text will probably not be what you expect.
///
/// [`Text`]: crate::Text
/// [`Rich`]: crate::text::Rich
/// [`Standard`]: crate::core::clipboard::Kind::Standard
pub struct Selectable<'a, Message, Theme, Renderer> {
content: Element<'a, Message, Theme, Renderer>,
}
impl<'a, Message, Theme, Renderer> Selectable<'a, Message, Theme, Renderer> {
/// Creates a new [`Selectable`] with the given content.
pub fn new(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self {
Self {
content: content.into(),
}
}
}
/// The internal state of a [`Selectable`] widget.
#[derive(Debug, Default, Clone)]
struct State {
keyboard_modifiers: keyboard::Modifiers,
}
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Selectable<'a, Message, Theme, Renderer>
where
Renderer: core::Renderer,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::default())
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content));
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn layout(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
limits: &Limits,
) -> Node {
let layout = self.content.as_widget_mut().layout(
&mut tree.children[0],
renderer,
limits,
);
self.content.as_widget_mut().operate(
&mut tree.children[0],
Layout::new(&layout),
renderer,
&mut crate::operation::global_selection(),
);
layout
}
fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
) {
operation.traverse(&mut |operation| {
self.content.as_widget_mut().operate(
&mut tree.children[0],
layout,
renderer,
operation,
);
});
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
self.content.as_widget_mut().update(
&mut tree.children[0],
event,
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
if shell.is_event_captured() {
return;
}
let state = tree.state.downcast_mut::<State>();
if let Event::Keyboard(keyboard::Event::KeyPressed { key, .. }) = event
&& let keyboard::Key::Character("c") = key.as_ref()
&& state.keyboard_modifiers.command()
{
let mut selected = crate::operation::selected();
selected.traverse(&mut |operation| {
self.content.as_widget_mut().operate(
&mut tree.children[0],
layout,
renderer,
&mut core::widget::operation::black_box(operation),
);
});
if let core::widget::operation::Outcome::Some(selection) =
selected.finish()
{
clipboard.write(clipboard::Kind::Standard, selection);
shell.capture_event();
}
} else if let Event::Keyboard(keyboard::Event::ModifiersChanged(
modifiers,
)) = event
{
state.keyboard_modifiers = *modifiers;
}
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
layout,
cursor,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
state: &'b mut Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.content.as_widget_mut().overlay(
&mut state.children[0],
layout,
renderer,
viewport,
translation,
)
}
}
impl<'a, Message, Theme, Renderer>
From<Selectable<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: core::Renderer + 'a,
{
fn from(
selectable: Selectable<'a, Message, Theme, Renderer>,
) -> Element<'a, Message, Theme, Renderer> {
Element::new(selectable)
}
}
|