diff options
| author | Drew DeVault <sir@cmpwn.com> | 2021-12-09 16:46:37 +0100 |
|---|---|---|
| committer | Drew DeVault <sir@cmpwn.com> | 2021-12-09 16:46:37 +0100 |
| commit | 81bac10cd7c26cf1ca1c0fcb9ee3dcccd7710f22 (patch) | |
| tree | 649b0c5e3977041def1245d61ada75036410f809 /cmd | |
| parent | timer: correct naming convention (diff) | |
| download | hare-chip8-81bac10cd7c26cf1ca1c0fcb9ee3dcccd7710f22.tar.gz | |
Initial gamecontroller support
Diffstat (limited to 'cmd')
| -rw-r--r-- | cmd/demo/main.ha | 189 |
1 files changed, 127 insertions, 62 deletions
diff --git a/cmd/demo/main.ha b/cmd/demo/main.ha index 43aea33..77a24a9 100644 --- a/cmd/demo/main.ha +++ b/cmd/demo/main.ha @@ -1,6 +1,11 @@ use fmt; use os; -use sdl2::{event_type, window_flags, renderer_flags}; +use sdl2::{ + controller_axis, + event_type, + renderer_flags, + window_flags, +}; use sdl2; use sdl2::image; use strings; @@ -12,6 +17,7 @@ type texture = struct { }; type state = struct { + quit: bool, window: *sdl2::window, render: *sdl2::renderer, hare: texture, @@ -22,10 +28,112 @@ type state = struct { hare_dy: int, cat_x: int, cat_y: int, + cat_dx: int, + cat_dy: int, +}; + +fn update(state: *state) void = { + let ev = sdl2::event { ... }; + for (sdl2::poll_event(&ev) == 1) switch (ev.event_type) { + case event_type::QUIT => + state.quit = true; + return; + case event_type::CONTROLLERAXISMOTION => + let delta = ev.caxis.value: int * 10 / sdl2::JOYSTICK_AXIS_MAX; + if (axis_x(ev.caxis.axis)) { + state.cat_dx = delta; + }; + if (axis_y(ev.caxis.axis)) { + state.cat_dy = delta; + }; + case => void; + }; + + let width = 0, height = 0; + sdl2::get_window_size(state.window, &width, &height); + + state.hare_x += state.hare_dx; + state.hare_y += state.hare_dy; + if (state.hare_x <= 0 || state.hare_x + state.hare.w >= width) { + state.hare_dx = -state.hare_dx; + }; + if (state.hare_y <= 0 || state.hare_y + state.hare.h >= height) { + state.hare_dy = -state.hare_dy; + }; + + state.cat_x += state.cat_dx; + state.cat_y += state.cat_dy; + if (state.cat_x <= 0) { + state.cat_x = 0; + }; + if (state.cat_x > width - state.cat.w) { + state.cat_x = width - state.cat.w; + }; + if (state.cat_y <= 0) { + state.cat_y = 0; + }; + if (state.cat_y > height - state.cat.h) { + state.cat_y = height - state.cat.h; + }; +}; + +fn draw(state: *state) void = { + sdl2::set_render_draw_color(state.render, 50, 50, 50, 255); + sdl2::render_clear(state.render); + draw_tex(state, &state.hare, state.hare_x, state.hare_y); + draw_tex(state, &state.cat, state.cat_x, state.cat_y); + sdl2::render_present(state.render); +}; + +fn draw_tex(state: *state, tex: *texture, x: int, y: int) void = { + sdl2::render_copy(state.render, tex.tex, null, &sdl2::rect { + x = x, + y = y, + w = tex.w, + h = tex.h, + }); +}; + +fn axis_x(axis: controller_axis) bool = { + switch (axis) { + case controller_axis::LEFTX, controller_axis::RIGHTX => + return true; + case => + return false; + }; +}; + +fn axis_y(axis: controller_axis) bool = { + switch (axis) { + case controller_axis::LEFTY, controller_axis::RIGHTY => + return true; + case => + return false; + }; +}; + +fn load_texture(render: *sdl2::renderer, path: str) texture = { + const path = strings::to_c(path); + defer free(path); + + const tex = match (image::load_texture(render, path)) { + case let tex: *sdl2::texture => + yield tex; + case null => + fmt::fatal("sdl2::image::load_texture failed for cat.png"); + }; + + let w = 0, h = 0; + sdl2::query_texture(tex, null, null, &w, &h); + return texture { + tex = tex, + w = w, + h = h, + }; }; export fn main() void = { - sdl2::init(sdl2::init_flags::VIDEO); + sdl2::init(sdl2::init_flags::VIDEO | sdl2::init_flags::GAMECONTROLLER); defer sdl2::quit(); let flags = image::init(image::init_flags::PNG | image::init_flags::JPG); defer image::quit(); @@ -50,6 +158,22 @@ export fn main() void = { }; defer sdl2::destroy_renderer(render); + let controller: nullable *sdl2::gamecontroller = null; + for (let i = 0; i < sdl2::numjoysticks(); i += 1) { + if (!sdl2::is_game_controller(i)) { + continue; + }; + controller = sdl2::game_controller_open(i); + if (controller != null) { + break; + }; + }; + defer match (controller) { + case null => void; + case let c: *sdl2::gamecontroller => + sdl2::game_controller_close(c); + }; + let state = state { window = win, render = render, @@ -64,70 +188,11 @@ export fn main() void = { defer sdl2::destroy_texture(state.hare.tex); defer sdl2::destroy_texture(state.cat.tex); - let ev = sdl2::event { ... }; - for (true) { - if (sdl2::poll_event(&ev) == 1) switch (ev.event_type) { - case event_type::QUIT => - break; - case => void; - }; - + for (!state.quit) { update(&state); draw(&state); - sdl2::delay(1000 / 60); }; os::exit(0); // https://todo.sr.ht/~sircmpwn/hare/525 }; - -fn load_texture(render: *sdl2::renderer, path: str) texture = { - const path = strings::to_c(path); - defer free(path); - - const tex = match (image::load_texture(render, path)) { - case let tex: *sdl2::texture => - yield tex; - case null => - fmt::fatal("sdl2::image::load_texture failed for cat.png"); - }; - - let w = 0, h = 0; - sdl2::query_texture(tex, null, null, &w, &h); - return texture { - tex = tex, - w = w, - h = h, - }; -}; - -fn update(state: *state) void = { - let width = 0, height = 0; - sdl2::get_window_size(state.window, &width, &height); - - state.hare_x += state.hare_dx; - state.hare_y += state.hare_dy; - if (state.hare_x <= 0 || state.hare_x + state.hare.w >= width) { - state.hare_dx = -state.hare_dx; - }; - if (state.hare_y <= 0 || state.hare_y + state.hare.h >= height) { - state.hare_dy = -state.hare_dy; - }; -}; - -fn draw(state: *state) void = { - sdl2::set_render_draw_color(state.render, 50, 50, 50, 255); - sdl2::render_clear(state.render); - draw_tex(state, &state.hare, state.hare_x, state.hare_y); - draw_tex(state, &state.cat, state.cat_x, state.cat_y); - sdl2::render_present(state.render); -}; - -fn draw_tex(state: *state, tex: *texture, x: int, y: int) void = { - sdl2::render_copy(state.render, tex.tex, null, &sdl2::rect { - x = x, - y = y, - w = tex.w, - h = tex.h, - }); -}; |
