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| author | Drew DeVault <sir@cmpwn.com> | 2021-12-09 13:06:45 +0100 |
|---|---|---|
| committer | Drew DeVault <sir@cmpwn.com> | 2021-12-09 13:07:36 +0100 |
| commit | 01bb53f01d5d8b732bd80a84f25b661e1452faeb (patch) | |
| tree | 822f1c568ce60ca68dd8a1f65b1828a60fb554e4 /sdl2/sdl2.ha | |
| parent | Initial commit (diff) | |
| download | hare-chip8-01bb53f01d5d8b732bd80a84f25b661e1452faeb.tar.gz | |
Rig up events, partially rig up video
Diffstat (limited to 'sdl2/sdl2.ha')
| -rw-r--r-- | sdl2/sdl2.ha | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/sdl2/sdl2.ha b/sdl2/sdl2.ha new file mode 100644 index 0000000..b71c890 --- /dev/null +++ b/sdl2/sdl2.ha @@ -0,0 +1,21 @@ +// These are the flags which may be passed to [[init]]. You should specify the +// subsystems which you will be using in your application. +export type init_flags = enum uint { + TIMER = 0x00000001u, + AUDIO = 0x00000010u, + VIDEO = 0x00000020u, + JOYSTICK = 0x00000200u, + HAPTIC = 0x00001000u, + GAMECONTROLLER = 0x00002000u, + EVENTS = 0x00004000u, + SENSOR = 0x00008000u, + NOPARACHUTE = 0x00100000u, + EVERYTHING = TIMER | AUDIO | VIDEO | EVENTS | JOYSTICK | HAPTIC | GAMECONTROLLER | SENSOR, +}; + +// This function initializes the subsystems specified by 'flags'. +export @symbol("SDL_Init") fn init(flags: init_flags) void; + +// This function cleans up all initialized subsystems. You should call it upon +// all exit conditions. +export @symbol("SDL_Quit") fn quit() void; |
