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-rw-r--r--sdl2/errors.ha4
-rw-r--r--sdl2/events.ha6
-rw-r--r--sdl2/gamecontroller.ha2
-rw-r--r--sdl2/gl.ha6
-rw-r--r--sdl2/render.ha14
-rw-r--r--sdl2/rwops.ha14
-rw-r--r--sdl2/surface.ha8
-rw-r--r--sdl2/video.ha2
8 files changed, 28 insertions, 28 deletions
diff --git a/sdl2/errors.ha b/sdl2/errors.ha
index b386ebe..a848667 100644
--- a/sdl2/errors.ha
+++ b/sdl2/errors.ha
@@ -21,9 +21,9 @@ export fn wrapint(ret: int) (int | error) = {
return ret;
};
-export fn wrapptr(ret: nullable *void) (*void | error) = {
+export fn wrapptr(ret: nullable *opaque) (*opaque | error) = {
match (ret) {
- case let v: *void =>
+ case let v: *opaque =>
return v;
case null =>
return c::tostr(SDL_GetError()): error;
diff --git a/sdl2/events.ha b/sdl2/events.ha
index beb1343..55a0a63 100644
--- a/sdl2/events.ha
+++ b/sdl2/events.ha
@@ -322,15 +322,15 @@ export type SDL_UserEvent = struct {
SDL_CommonEvent,
window_id: u32,
code: i32,
- data1: *void,
- data2: *void,
+ data1: *opaque,
+ data2: *opaque,
};
// A video driver dependent system event (event.syswm.*)
// This event is disabled by default, you can enable it with [[eventstate]].
export type SDL_SysWMEvent = struct {
SDL_CommonEvent,
- msg: *void, // TODO
+ msg: *opaque, // TODO
};
// General event structure
diff --git a/sdl2/gamecontroller.ha b/sdl2/gamecontroller.ha
index 1ce9384..4cab9ce 100644
--- a/sdl2/gamecontroller.ha
+++ b/sdl2/gamecontroller.ha
@@ -2,7 +2,7 @@
// The SDL_GameController structure used to identify an SDL game controller.
// (Opaque)
-export type SDL_GameController = void;
+export type SDL_GameController = opaque;
// The list of axes available from a controller
//
diff --git a/sdl2/gl.ha b/sdl2/gl.ha
index 6599da8..9e3c163 100644
--- a/sdl2/gl.ha
+++ b/sdl2/gl.ha
@@ -1,6 +1,6 @@
use types::c;
-export type SDL_GLContext = void;
+export type SDL_GLContext = opaque;
export type SDL_GLprofile = enum int {
GL_CONTEXT_PROFILE_CORE = 0x0001,
@@ -41,7 +41,7 @@ export type SDL_GLattr = enum {
export @symbol("SDL_GL_CreateContext") fn SDL_GL_CreateContext(
window: *SDL_Window) *SDL_GLContext;
export @symbol("SDL_GL_GetProcAddress") fn SDL_GL_GetProcAddress(
- proc: *const c::char) *void;
+ proc: *const c::char) *opaque;
export @symbol("SDL_GL_SetAttribute") fn SDL_GL_SetAttribute(
- attr: SDL_GLattr, value: int) *void;
+ attr: SDL_GLattr, value: int) *opaque;
export @symbol("SDL_GL_SwapWindow") fn SDL_GL_SwapWindow(window: *SDL_Window) void;
diff --git a/sdl2/render.ha b/sdl2/render.ha
index 66571b1..1366ae4 100644
--- a/sdl2/render.ha
+++ b/sdl2/render.ha
@@ -1,10 +1,10 @@
// TODO: Flesh me out
// A structure representing rendering state. (Opaque)
-export type SDL_Renderer = void;
+export type SDL_Renderer = opaque;
// An efficient driver-specific representation of pixel data. (Opaque)
-export type SDL_Texture = void;
+export type SDL_Texture = opaque;
export type SDLPixelFormatValues = enum u32 {
SDL_PIXELFORMAT_UNKNOWN,
@@ -327,21 +327,21 @@ export fn SDL_CreateTextureFromSurface(
};
@symbol("SDL_UpdateTexture") fn _SDL_UpdateTexture(texture: *SDL_Texture,
- rect: const nullable *SDL_Rect, pixels: const nullable *void, pitch: int) int;
+ rect: const nullable *SDL_Rect, pixels: const nullable *opaque, pitch: int) int;
// Update the given texture rectangle with new pixel data.
export fn SDL_UpdateTexture(texture: *SDL_Texture,
- rect: const nullable *SDL_Rect, pixels: const nullable *void, pitch: int)
+ rect: const nullable *SDL_Rect, pixels: const nullable *opaque, pitch: int)
(int | error) = {
return wrapint(_SDL_UpdateTexture(texture, rect, pixels, pitch))?: int;
};
@symbol("SDL_LockTexture") fn _SDL_LockTexture(texture: *SDL_Texture,
- rect: const nullable *SDL_Rect, pixels: nullable * nullable *void, pitch: *int) int;
+ rect: const nullable *SDL_Rect, pixels: nullable * nullable *opaque, pitch: *int) int;
// Lock a portion of the texture for write-only pixel access.
export fn SDL_LockTexture(texture: *SDL_Texture,
- rect: const nullable *SDL_Rect, pixels: nullable * nullable *void, pitch: *int)
+ rect: const nullable *SDL_Rect, pixels: nullable * nullable *opaque, pitch: *int)
(int | error) = {
return wrapint(_SDL_LockTexture(texture, rect, pixels, pitch))?: int;
};
@@ -359,4 +359,4 @@ export fn SDL_RenderSetScale(
scaleY: f32,
) (void | error) = {
return wrapvoid(_SDL_RenderSetScale(renderer, scaleX, scaleY));
-}; \ No newline at end of file
+};
diff --git a/sdl2/rwops.ha b/sdl2/rwops.ha
index 4c9077b..4605a3a 100644
--- a/sdl2/rwops.ha
+++ b/sdl2/rwops.ha
@@ -15,8 +15,8 @@ export type rwops_type = enum u32 {
export type SDL_RWops = struct {
sz: *fn(ctx: *SDL_RWops) i64,
seek: *fn(ctx: *SDL_RWops, offs: i64, whence: int) i64,
- read: *fn(ctx: *SDL_RWops, ptr: *void, sz: size, maxnum: size) size,
- write: *fn(ctx: *SDL_RWops, ptr: *const void, sz: size, num: size) size,
+ read: *fn(ctx: *SDL_RWops, ptr: *opaque, sz: size, maxnum: size) size,
+ write: *fn(ctx: *SDL_RWops, ptr: *const opaque, sz: size, num: size) size,
close: *fn(ctx: *SDL_RWops) int,
type_: rwops_type,
@@ -24,7 +24,7 @@ export type SDL_RWops = struct {
hidden: union {
stdio: struct {
autoclose: bool,
- fp: nullable *void, // FILE *
+ fp: nullable *opaque, // FILE *
},
mem: struct {
base: nullable *u8,
@@ -32,8 +32,8 @@ export type SDL_RWops = struct {
stop: nullable *u8,
},
unknown: struct {
- data1: nullable *void,
- data2: nullable *void,
+ data1: nullable *opaque,
+ data2: nullable *opaque,
},
},
};
@@ -100,7 +100,7 @@ fn stream_seek(ctx: *SDL_RWops, offs: i64, whence: int) i64 = {
};
};
-fn stream_read(ctx: *SDL_RWops, ptr: *void, sz: size, maxnum: size) size = {
+fn stream_read(ctx: *SDL_RWops, ptr: *opaque, sz: size, maxnum: size) size = {
const handle = *(&ctx.hidden.unknown.data1: *io::handle);
let buf = ptr: *[*]u8;
match (io::readall(handle, buf[..sz * maxnum])) {
@@ -113,7 +113,7 @@ fn stream_read(ctx: *SDL_RWops, ptr: *void, sz: size, maxnum: size) size = {
};
};
-fn stream_write(ctx: *SDL_RWops, ptr: *const void, sz: size, num: size) size = {
+fn stream_write(ctx: *SDL_RWops, ptr: *const opaque, sz: size, num: size) size = {
const handle = *(&ctx.hidden.unknown.data1: *io::handle);
let buf = ptr: *[*]const u8;
match (io::writeall(handle, buf[..sz * num])) {
diff --git a/sdl2/surface.ha b/sdl2/surface.ha
index 572bdcc..24153c3 100644
--- a/sdl2/surface.ha
+++ b/sdl2/surface.ha
@@ -8,12 +8,12 @@ export type SDL_Surface = struct {
w: int,
h: int,
pitch: int,
- pixels: nullable *void,
+ pixels: nullable *opaque,
- userdata: *void,
+ userdata: *opaque,
locked: int,
- lock_data: *void,
+ lock_data: *opaque,
clip_rect: SDL_Rect,
@@ -22,7 +22,7 @@ export type SDL_Surface = struct {
refcount: int,
};
-export type SDL_BlitMap = void;
+export type SDL_BlitMap = opaque;
@symbol("SDL_CreateRGBSurface") fn _SDL_CreateRGBSurface(flags: u32,
width: int, height: int, depth: int, Rmask: u32, Gmask: u32, Bmask: u32,
diff --git a/sdl2/video.ha b/sdl2/video.ha
index f60d915..466052e 100644
--- a/sdl2/video.ha
+++ b/sdl2/video.ha
@@ -2,7 +2,7 @@
use types::c;
// The type used to identify a window. (Opaque)
-export type SDL_Window = void;
+export type SDL_Window = opaque;
// The flags on a window
export type SDL_WindowFlags = enum u32 {