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* Add SDL_GetRendererOutputSize.Joe Finney2023-12-311-0/+9
* all: fix build errorsDrew DeVault2023-09-228-28/+28
* Add SDL_CreateTextureFromSurface()francorbacho2023-08-141-0/+11
* Correct return type wrapping of Mix_Init()Autumn!2023-06-041-1/+3
* rwops.ha: make more rigorous in order to fix various bugsAutumn!2023-06-042-9/+14
* Use types::c:: instead of char and strings::Autumn!2023-06-047-24/+28
* added some missing bindingsmateusmd2023-03-161-12/+127
* Swap io::{read,write}items for io::{read,write}allAutumn!2023-03-161-2/+2
* add SDL_(Un)LockTextureVlad-Stefan Harbuz2022-12-191-0/+13
* Add SDL_GetWindowSurface wrapperCarlos Une2022-11-071-0/+8
* Add SDL_PIXELFORMAT_ARGB8888 defCarlos Une2022-11-071-0/+2
* Add SDL_CreateRGBSurface wrapperCarlos Une2022-11-071-0/+12
* Add SDL_CreateTexture, SDL_UpdateTexture wrappersCarlos Une2022-11-071-0/+26
* mixer: io::close can errorSebastian2022-04-281-1/+1
* Use def for SDL_INIT_*Drew DeVault2022-04-212-17/+15
* Rename SDL_GameControllerBUtton to SDL_GameControllerButtonSebastian2022-03-291-1/+1
* refactor names from e.g. sdl2::init() to sdl2::SDL_Init()Vlad-Stefan Harbuz2022-02-0720-533/+533
* correct indentationVlad-Stefan Harbuz2022-02-074-73/+73
* Add controller rumble supportDrew DeVault2022-02-051-0/+26
* add gl.haVlad-Stefan Harbuz2022-02-041-0/+45
* sdl2: add keysym typesand get_key_from_nameEyal Sawady2021-12-152-1/+646
* sdl2: add rect drawing functionsDrew DeVault2021-12-151-0/+33
* sdl2::mixer: implement channel playbackDrew DeVault2021-12-122-0/+26
* sdl2::mixer: implement sample loadingDrew DeVault2021-12-121-0/+33
* Add rwops io::stream implementationDrew DeVault2021-12-121-0/+128
* all: add error handling on initDrew DeVault2021-12-122-5/+11
* sdl2::mixer: initial commitDrew DeVault2021-12-122-0/+83
* Add blend modesDrew DeVault2021-12-112-0/+22
* Add SetTextureAlphaMod wrapperDrew DeVault2021-12-111-0/+16
* gamecontroller: add button enumDrew DeVault2021-12-101-0/+26
* all: rig up Hare-native error handlingDrew DeVault2021-12-107-59/+180
* Add sdl2::set_texture_color_modDrew DeVault2021-12-091-0/+15
* Initial gamecontroller supportDrew DeVault2021-12-093-1/+57
* timer: correct naming conventionDrew DeVault2021-12-091-3/+3
* Add timer.h functionsDrew DeVault2021-12-092-0/+45
* sdl2::image: initial commitDrew DeVault2021-12-095-0/+136
* Initial work on SDL_renderDrew DeVault2021-12-091-0/+70
* Rig up events, partially rig up videoDrew DeVault2021-12-093-0/+521
* Initial commitDrew DeVault2021-12-091-0/+21