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* sdl2: add keysym typesand get_key_from_nameEyal Sawady2021-12-152-1/+646
* sdl2: add rect drawing functionsDrew DeVault2021-12-151-0/+33
* sdl2::mixer: implement channel playbackDrew DeVault2021-12-122-0/+26
* sdl2::mixer: implement sample loadingDrew DeVault2021-12-121-0/+33
* Add rwops io::stream implementationDrew DeVault2021-12-121-0/+128
* all: add error handling on initDrew DeVault2021-12-122-5/+11
* sdl2::mixer: initial commitDrew DeVault2021-12-122-0/+83
* Add blend modesDrew DeVault2021-12-112-0/+22
* Add SetTextureAlphaMod wrapperDrew DeVault2021-12-111-0/+16
* gamecontroller: add button enumDrew DeVault2021-12-101-0/+26
* all: rig up Hare-native error handlingDrew DeVault2021-12-107-59/+180
* Add sdl2::set_texture_color_modDrew DeVault2021-12-091-0/+15
* Initial gamecontroller supportDrew DeVault2021-12-093-1/+57
* timer: correct naming conventionDrew DeVault2021-12-091-3/+3
* Add timer.h functionsDrew DeVault2021-12-092-0/+45
* sdl2::image: initial commitDrew DeVault2021-12-095-0/+136
* Initial work on SDL_renderDrew DeVault2021-12-091-0/+70
* Rig up events, partially rig up videoDrew DeVault2021-12-093-0/+521
* Initial commitDrew DeVault2021-12-091-0/+21