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// TODO: Flesh me out
// The blend mode used in SDL_RenderCopy() and drawing operations.
export type SDL_BlendMode = enum {
NONE = 0x00000000,
BLEND = 0x00000001,
ADD = 0x00000002,
MOD = 0x00000004,
MUL = 0x00000008,
INVALID = 0x7FFFFFFF
};
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