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* style: add `max_width=80` to rustfmt.tomlpml682024-12-244-49/+65
* refactor: apply a few clippy suggestionspml682024-12-141-1/+1
* feat: switch to `blob_uuid` for uuid generationpml682024-12-141-10/+9
* feat: remove `indexmap` in favor of BTreeMappml682024-12-111-5/+4
* feat: animated theme switching with `iced_anim` cratepml682024-11-064-14/+18
* feat: add error dialogs, windows manifestpml682024-10-304-7/+44
* feat: implement very basic playgroundpml682024-10-283-4/+68
* refactor: rename `ActionKind` to `Action`pml682024-10-262-13/+13
* feat: add C-S-s keybind for `Save As`pml682024-10-262-23/+17
* test(rendered_element): remove unused `test` methodpml682024-10-251-12/+0
* refactor: change all leftover mentions of `props` to `options`pml682024-10-251-21/+15
* refactor: extract views from `main.rs` filepml682024-10-252-7/+6
* feat: implement d&d for existing elementspml682024-10-242-13/+41
* feat(actions): refactor match statement, add special case for containerspml682024-10-241-16/+30
* test: remove some unneeded printlnspml682024-10-241-1/+0
* feat: disable appending to container if it already has childrenpml682024-10-222-3/+12
* feat: implement d&d for new elementspml682024-10-215-129/+407
* feat: update to iced 0.13.1, basic project state file, prepare for drag&droppml682024-10-043-23/+170
* feat: implement fmt::Display for RenderedElement, work on propspml682024-09-302-8/+61
* feat: rework RenderedElement, prepare for JSON project formatpml682024-09-282-25/+57
* feat: add button to switch between designer and code viewpml682024-09-281-1/+2
* feat: restructure project, start drag and droppml682024-09-232-0/+101