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|
//! Encapsulates a widget that can be dragged and dropped.
use std::fmt::Debug;
use std::vec;
use iced::advanced::widget::{Operation, Tree, Widget};
use iced::advanced::{self, layout, mouse, overlay, renderer, Layout};
use iced::event::Status;
use iced::{Element, Point, Rectangle, Size, Vector};
/// An element that can be dragged and dropped on a [`DropZone`]
pub struct Droppable<'a, Message, Theme = iced::Theme, Renderer = iced::Renderer>
where
Message: Clone,
Renderer: renderer::Renderer,
{
content: Element<'a, Message, Theme, Renderer>,
id: Option<iced::advanced::widget::Id>,
on_click: Option<Message>,
on_drop: Option<Box<dyn Fn(Point, Rectangle) -> Message + 'a>>,
on_drag: Option<Box<dyn Fn(Point, Rectangle) -> Message + 'a>>,
on_cancel: Option<Message>,
drag_mode: Option<(bool, bool)>,
drag_overlay: bool,
drag_hide: bool,
drag_center: bool,
drag_size: Option<Size>,
reset_delay: usize,
}
impl<'a, Message, Theme, Renderer> Droppable<'a, Message, Theme, Renderer>
where
Message: Clone,
Renderer: renderer::Renderer,
{
/// Creates a new [`Droppable`].
pub fn new(content: impl Into<Element<'a, Message, Theme, Renderer>>) -> Self {
Self {
content: content.into(),
id: None,
on_click: None,
on_drop: None,
on_drag: None,
on_cancel: None,
drag_mode: Some((true, true)),
drag_overlay: true,
drag_hide: false,
drag_center: false,
drag_size: None,
reset_delay: 0,
}
}
/// Sets the unique identifier of the [`Droppable`].
pub fn id(mut self, id: iced::advanced::widget::Id) -> Self {
self.id = Some(id);
self
}
/// Sets the message that will be produced when the [`Droppable`] is clicked.
pub fn on_click(mut self, message: Message) -> Self {
self.on_click = Some(message);
self
}
/// Sets the message that will be produced when the [`Droppable`] is dropped on a [`DropZone`].
///
/// Unless this is set, the [`Droppable`] will be disabled.
pub fn on_drop<F>(mut self, message: F) -> Self
where
F: Fn(Point, Rectangle) -> Message + 'a,
{
self.on_drop = Some(Box::new(message));
self
}
/// Sets the message that will be produced when the [`Droppable`] is dragged.
pub fn on_drag<F>(mut self, message: F) -> Self
where
F: Fn(Point, Rectangle) -> Message + 'a,
{
self.on_drag = Some(Box::new(message));
self
}
/// Sets the message that will be produced when the user right clicks while dragging the [`Droppable`].
pub fn on_cancel(mut self, message: Message) -> Self {
self.on_cancel = Some(message);
self
}
/// Sets whether the [`Droppable`] should be drawn under the cursor while dragging.
pub fn drag_overlay(mut self, drag_overlay: bool) -> Self {
self.drag_overlay = drag_overlay;
self
}
/// Sets whether the [`Droppable`] should be hidden while dragging.
pub fn drag_hide(mut self, drag_hide: bool) -> Self {
self.drag_hide = drag_hide;
self
}
/// Sets whether the [`Droppable`] should be centered on the cursor while dragging.
pub fn drag_center(mut self, drag_center: bool) -> Self {
self.drag_center = drag_center;
self
}
// Sets whether the [`Droppable`] can be dragged along individual axes.
pub fn drag_mode(mut self, drag_x: bool, drag_y: bool) -> Self {
self.drag_mode = Some((drag_x, drag_y));
self
}
/// Sets whether the [`Droppable`] should be be resized to a given size while dragging.
pub fn drag_size(mut self, hide_size: Size) -> Self {
self.drag_size = Some(hide_size);
self
}
/// Sets the number of frames/layout calls to wait before resetting the size of the [`Droppable`] after dropping.
///
/// This is useful for cases where the [`Droppable`] is being moved to a new location after some widget operation.
/// In this case, the [`Droppable`] will mainting the 'drag_size' for the given number of frames before resetting to its original size.
/// This prevents the [`Droppable`] from 'jumping' back to its original size before the new location is rendered which
/// prevents flickering.
///
/// Warning: this should only be set if there's is some noticeble flickering when the [`Droppable`] is dropped. That is, if the
/// [`Droppable`] returns to its original size before it's moved to it's new location.
pub fn reset_delay(mut self, reset_delay: usize) -> Self {
self.reset_delay = reset_delay;
self
}
}
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Droppable<'a, Message, Theme, Renderer>
where
Message: Clone,
Renderer: renderer::Renderer,
{
fn state(&self) -> iced::advanced::widget::tree::State {
advanced::widget::tree::State::new(State::default())
}
fn tag(&self) -> iced::advanced::widget::tree::Tag {
advanced::widget::tree::Tag::of::<State>()
}
fn children(&self) -> Vec<iced::advanced::widget::Tree> {
vec![advanced::widget::Tree::new(&self.content)]
}
fn diff(&self, tree: &mut iced::advanced::widget::Tree) {
tree.diff_children(std::slice::from_ref(&self.content))
}
fn size(&self) -> iced::Size<iced::Length> {
self.content.as_widget().size()
}
fn on_event(
&mut self,
tree: &mut iced::advanced::widget::Tree,
event: iced::Event,
layout: iced::advanced::Layout<'_>,
cursor: iced::advanced::mouse::Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn iced::advanced::Clipboard,
shell: &mut iced::advanced::Shell<'_, Message>,
_viewport: &iced::Rectangle,
) -> iced::advanced::graphics::core::event::Status {
// handle the on event of the content first, in case that the droppable is nested
let status = self.content.as_widget_mut().on_event(
&mut tree.children[0],
event.clone(),
layout,
cursor,
_renderer,
_clipboard,
shell,
_viewport,
);
// this should really only be captured if the droppable is nested or it contains some other
// widget that captures the event
if status == Status::Captured {
return status;
};
if let Some(on_drop) = self.on_drop.as_deref() {
let state = tree.state.downcast_mut::<State>();
if let iced::Event::Mouse(mouse) = event {
match mouse {
mouse::Event::ButtonPressed(btn) => {
if btn == mouse::Button::Left && cursor.is_over(layout.bounds()) {
// select the droppable and store the position of the widget before dragging
state.action = Action::Select(cursor.position().unwrap());
let bounds = layout.bounds();
state.widget_pos = bounds.position();
state.overlay_bounds.width = bounds.width;
state.overlay_bounds.height = bounds.height;
if let Some(on_click) = self.on_click.clone() {
shell.publish(on_click);
}
return Status::Captured;
} else if btn == mouse::Button::Right {
if let Action::Drag(_, _) = state.action {
shell.invalidate_layout();
state.action = Action::None;
if let Some(on_cancel) = self.on_cancel.clone() {
shell.publish(on_cancel);
}
}
}
}
mouse::Event::CursorMoved { mut position } => match state.action {
Action::Select(start) | Action::Drag(start, _) => {
// calculate the new position of the widget after dragging
if let Some((drag_x, drag_y)) = self.drag_mode {
position = Point {
x: if drag_x { position.x } else { start.x },
y: if drag_y { position.y } else { start.y },
};
}
state.action = Action::Drag(start, position);
// update the position of the overlay since the cursor was moved
if self.drag_center {
state.overlay_bounds.x = position.x - state.overlay_bounds.width / 2.0;
state.overlay_bounds.y = position.y - state.overlay_bounds.height / 2.0;
} else {
state.overlay_bounds.x = state.widget_pos.x + position.x - start.x;
state.overlay_bounds.y = state.widget_pos.y + position.y - start.y;
}
// send on drag msg
if let Some(on_drag) = self.on_drag.as_deref() {
let message = (on_drag)(position, state.overlay_bounds);
shell.publish(message);
}
}
_ => (),
},
mouse::Event::ButtonReleased(btn) => {
if btn == mouse::Button::Left {
match state.action {
Action::Select(_) => {
state.action = Action::None;
}
Action::Drag(_, current) => {
// send on drop msg
let message = (on_drop)(current, state.overlay_bounds);
shell.publish(message);
if self.reset_delay == 0 {
state.action = Action::None;
} else {
state.action = Action::Wait(self.reset_delay);
}
}
_ => (),
}
}
}
_ => {}
}
}
}
Status::Ignored
}
fn layout(
&self,
tree: &mut iced::advanced::widget::Tree,
renderer: &Renderer,
limits: &iced::advanced::layout::Limits,
) -> iced::advanced::layout::Node {
let state: &mut State = tree.state.downcast_mut::<State>();
let content_node = self
.content
.as_widget()
.layout(&mut tree.children[0], renderer, limits);
// Adjust the size of the original widget if it's being dragged or we're wating to reset the size
if let Some(new_size) = self.drag_size {
match state.action {
Action::Drag(_, _) => {
return iced::advanced::layout::Node::with_children(
new_size,
content_node.children().to_vec(),
);
}
Action::Wait(reveal_index) => {
if reveal_index <= 1 {
state.action = Action::None;
} else {
state.action = Action::Wait(reveal_index - 1);
}
return iced::advanced::layout::Node::with_children(
new_size,
content_node.children().to_vec(),
);
}
_ => (),
}
}
content_node
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<Message>,
) {
let state = tree.state.downcast_mut::<State>();
operation.custom(state, self.id.as_ref());
operation.container(self.id.as_ref(), layout.bounds(), &mut |operation| {
self.content
.as_widget()
.operate(&mut tree.children[0], layout, renderer, operation);
});
}
fn draw(
&self,
tree: &iced::advanced::widget::Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: iced::advanced::Layout<'_>,
cursor: iced::advanced::mouse::Cursor,
viewport: &iced::Rectangle,
) {
let state: &State = tree.state.downcast_ref::<State>();
if let Action::Drag(_, _) = state.action {
if self.drag_hide {
return;
}
}
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
layout,
cursor,
&viewport,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
_translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
let state: &mut State = tree.state.downcast_mut::<State>();
let mut children = tree.children.iter_mut();
if self.drag_overlay {
if let Action::Drag(_, _) = state.action {
return Some(overlay::Element::new(Box::new(Overlay {
content: &self.content,
tree: children.next().unwrap(),
overlay_bounds: state.overlay_bounds,
})));
}
}
self.content.as_widget_mut().overlay(
children.next().unwrap(),
layout,
renderer,
_translation,
)
}
fn mouse_interaction(
&self,
tree: &iced::advanced::widget::Tree,
layout: iced::advanced::Layout<'_>,
cursor: iced::advanced::mouse::Cursor,
_viewport: &iced::Rectangle,
_renderer: &Renderer,
) -> iced::advanced::mouse::Interaction {
let child_interact = self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor,
_viewport,
_renderer,
);
if child_interact != mouse::Interaction::default() {
return child_interact;
}
let state = tree.state.downcast_ref::<State>();
if self.on_drop.is_none() {
return mouse::Interaction::NotAllowed;
}
if let Action::Drag(_, _) = state.action {
return mouse::Interaction::Grabbing;
}
if cursor.is_over(layout.bounds()) {
return mouse::Interaction::Pointer;
}
mouse::Interaction::default()
}
}
impl<'a, Message, Theme, Renderer> From<Droppable<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a + Clone,
Theme: 'a,
Renderer: 'a + renderer::Renderer,
{
fn from(
droppable: Droppable<'a, Message, Theme, Renderer>,
) -> Element<'a, Message, Theme, Renderer> {
Element::new(droppable)
}
}
#[derive(Default, Clone, Copy, PartialEq, Debug)]
pub struct State {
widget_pos: Point,
overlay_bounds: Rectangle,
action: Action,
}
#[derive(Default, Clone, Copy, PartialEq, Debug)]
pub enum Action {
#[default]
None,
/// (point clicked)
Select(Point),
/// (start pos, current pos)
Drag(Point, Point),
/// (frames to wait)
Wait(usize),
}
struct Overlay<'a, 'b, Message, Theme, Renderer>
where
Renderer: renderer::Renderer,
{
content: &'b Element<'a, Message, Theme, Renderer>,
tree: &'b mut advanced::widget::Tree,
overlay_bounds: Rectangle,
}
impl<'a, 'b, Message, Theme, Renderer> overlay::Overlay<Message, Theme, Renderer>
for Overlay<'a, 'b, Message, Theme, Renderer>
where
Renderer: renderer::Renderer,
{
fn layout(&mut self, renderer: &Renderer, _bounds: Size) -> layout::Node {
Widget::<Message, Theme, Renderer>::layout(
self.content.as_widget(),
self.tree,
renderer,
&layout::Limits::new(Size::ZERO, self.overlay_bounds.size()),
)
.move_to(self.overlay_bounds.position())
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Theme,
inherited_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
) {
Widget::<Message, Theme, Renderer>::draw(
self.content.as_widget(),
self.tree,
renderer,
theme,
inherited_style,
layout,
cursor_position,
&Rectangle::with_size(Size::INFINITY),
);
}
fn is_over(&self, _layout: Layout<'_>, _renderer: &Renderer, _cursor_position: Point) -> bool {
false
}
}
|