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use std::borrow::Cow;
use iced::widget::text;
use iced_dialog::button;
use crate::Message;
use crate::types::Element;
pub const UNSAVED_CHANGES_TITLE: &str = "Hold on for a sec!";
pub const WARNING_TITLE: &str = "Heads up!";
pub const ERROR_TITLE: &str = "Oops! Something went wrong.";
#[derive(Debug, Clone, Copy, Default)]
pub enum Action {
#[default]
None,
Close,
UnsavedChanges(UnsavedChanges),
}
#[derive(Debug, Clone, Copy)]
pub enum UnsavedChanges {
New,
Open,
Exit,
}
impl From<Action> for Vec<Element<'_, Message>> {
fn from(action: Action) -> Self {
match action {
Action::None => vec![],
Action::Close => vec![button("Close", Message::DialogYes).into()],
Action::UnsavedChanges(_) => vec![
button("Don't Save", Message::DialogNo).into(),
button("Save", Message::DialogYes).into(),
button("Cancel", Message::DialogCancel).into(),
],
}
}
}
#[derive(Debug, Default)]
pub struct Dialog {
is_open: bool,
title: Cow<'static, str>,
content: Cow<'static, str>,
action: Action,
}
impl Dialog {
pub fn new(
title: impl Into<Cow<'static, str>>,
content: impl Into<Cow<'static, str>>,
action: Action,
) -> Self {
Self {
is_open: true,
title: title.into(),
content: content.into(),
action,
}
}
pub fn error(content: impl Into<Cow<'static, str>>) -> Self {
Self::new(ERROR_TITLE, content, Action::Close)
}
pub fn warning(content: impl Into<Cow<'static, str>>) -> Self {
Self::new(WARNING_TITLE, content, Action::Close)
}
pub fn unsaved_changes(
content: impl Into<Cow<'static, str>>,
unsaved_changes: UnsavedChanges,
) -> Self {
Self::new(
UNSAVED_CHANGES_TITLE,
content,
Action::UnsavedChanges(unsaved_changes),
)
}
pub fn close(&mut self) {
self.is_open = false;
}
pub fn action(&self) -> Action {
self.action
}
pub fn as_iced_dialog<'a>(
&'a self,
base: impl Into<Element<'a, Message>>,
) -> iced_dialog::Dialog<'a, Message, iced_material::Theme> {
iced_dialog::Dialog::with_buttons(
self.is_open,
base,
text(&*self.content),
self.action.into(),
)
.title(&*self.title)
}
}
|